TravisVroman

Game Dev using my custom engine, Ep. 6: Game Design and Brainstorming !tts !kohi

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  • Game Dev using my custom engine, Ep. 6: Game Design and Brainstorming !tts !kohi
    - streamed for 3 hours
    51
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  • Game Dev using my custom engine, Ep. 5: Pivoting to something different !tts !kohi
    - streamed for 2 hours
    37
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  • Game Dev using my custom engine, Ep. 4: Scene extension/user attachment types !tts !kohi
    - streamed for 3 hours
    37
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  • Game Dev using my custom engine, Ep. 3: Physics, camera and track configurability !tts !kohi
    - streamed for 2 hours
    35
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  • Game Dev using my custom engine, Ep. 2: Have a track but... physics? !tts !kohi
    - streamed for 3 hours
    36
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    44
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  • Game Dev using my custom engine, Ep. 1: Making a track !tts !kohi
    - streamed for 3 hours
    42
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    51
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  • C/Vulkan Game Engine Dev Ep. 263: Wrapping up the game engine series! !tts !kohi
    - streamed for 2 hours
    36
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    47
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  • C/Vulkan Game Engine Dev Ep. 262: Audio emitters pt 2 !tts !kohi
    - streamed for 2 hours
    36
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    47
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  • C/Vulkan Game Engine Dev Ep. 261: Audio System (and refactor) done! Sound emitters next! !tts !kohi
    - streamed for 3 hours
    27
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  • C/Vulkan Game Engine Dev Ep. 260: Audio System redux !tts !kohi
    - streamed for 2 hours
    29
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  • C/Vulkan Game Engine Dev Ep. 259: Closing the refactor loop - lots fixed, may delete code !tts !kohi
    - streamed for 3 hours
    35
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  • C/Vulkan Game Engine Dev Ep. 258: Closing the refactor loop - more visual progress !tts !kohi
    - streamed for 3 hours
    42
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    51
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  • C/Vulkan Game Engine Dev Ep. 257: Closing the refactor loop - almost done! !tts !kohi
    - streamed for 3 hours
    45
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    62
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  • C/Vulkan Game Engine Dev Ep. 256: Closing the refactor loop and debugging cont'd !tts !kohi
    - streamed for 3 hours
    29
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    35
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  • C/Vulkan Game Engine Dev Ep. 0xFF: Closing the refactor loop and debugging !tts !kohi
    - streamed for 3 hours
    36
    avg viewers
    50
    peak viewers